Pathfinder Adventure: Troubles in Otari (P2)

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Pathfinder Adventure: Troubles in Otari (P2)

Pathfinder Adventure: Troubles in Otari (P2)

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Not sure who the 'he' is that smells of cheap wine - Nokham or the husband. I'll go with the latter. Ness wrinkled her nose as the smell of cheap wine wafted from the granny's man. Even for all his wife's complaining, the man had been seen playing cards at the Fishery.

The Frightened giant rat goes down with the thrust (and quite a bit of assistance) of the short sword! The small seaside town of Otari is known for its fresh fish and skilled sailors, but above all, it’s a big logging town, providing Otari rarely floods, but the numerous caves, warrens, and channels dug beneath the town do so regularly. Though day-to-day life in Otari resembles that in any small town, its skyline stands out due to the enormous waterwheel at its eastern edge, the ingenious and enormous flume that brings lumber down the cliffside for easy transportation, and a stunning library to the west. The town’s location near a major highway and its long history as a home to various adventuring parties lead visitors and travelers alike to seek it out. Lively trade passing through means unusual wares (and even magic items) aren’t too difficult to find. Just over 1,200 people live in Otari, drawn from all overWord has begun to spread around Otari that there’s a problem down at the Otari Fishery. Some are saying that some sort of beast is lurking in the basement, feeding on the stores of salted fish. Folks are worried that whatever is eating the fish might get hungry enough to eat the fishers next! Everything is free, but if you want to make a donation to my RPG book buying addiction, then feel free! Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.

Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead The Otari Guard keeps the peace in town, and their leader is the gruff and stout Captain Lardus Longsaddle. Any heroes who get in trouble with the Otari Guard should hope to deal with anyone other than the captain—his curse-laden tirades are legendary, and he’s inclined to issue short jail sentences for minor infractions. Conversely, heroes who catch criminals earn a rare (though often short-lived) position on Captain Longsaddle’s good side, earning bounties from the captain’s pay chest. Fighters might have trained with the Otari Guard or aspired to join their ranks.

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Now, the DM had a big error after this, completely forgetting chapter 2, so we went straight to chapter 3 at lvl 3. The kobolds dealt a bit of damage before we killed one and convinced the rest to scram. The owlbears beat on the rogue a ton, downing him once, while I managed to only land a single hit the whole fight using my flurry of blows. Our sorcerer was the MVP with constant acid arrows. As such, I would guess Otari will be like Etran's Folly or Kassen or, for that matter, Sandpoint or Falcon's Hollow the first time we met them: a town no one's ever heard of before where an adventure is now being set. I don't believe Paizo requires you to own Burnt Offerings or Hollow's Last Hope to run any of the later adventures set in the same towns; they've reprinted the information you need for the module. The next morning, Eliel informed Gregg and her parents that she wanted to get married and stay in town. Each individual adventure in 3 separate addons which can be added to your existing Roll20 campaigns! This includes: Chapter 1: Fishing for Adventure, Chapter 2: The Leadbuster Lads, and Chapter 3: Under a Three-Eyed Gaze



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